WARHAMMER 40K · ONE-SHOT KIT

⚔️ Characters

Six Pregenerated Characters — Warhammer 40,000 One-Shot (D&D 5e, Level 3)

A note to the DM. These six are a starter set — drop-in, ready-to-play heroes built straight from the 5e rulebook (RAW) and dressed in 40k flavor on top. Nothing here is a homebrew rule; every number traces to a real class, race, spell, or feat. Hand any 3–5 of them to your table and you'll have a balanced party — there's a ranged trigger-puller, a sneaky scout, a magic blaster, a healer, a tank, and a gadget-support, and any reasonable mix of them covers the bases. Use them as-is, swap names, re-paint the flavor, or let players tweak a skill or two — they're suggestions, not law. Each sheet is self-contained: the math is done, the attacks are pre-calculated, the features are spelled out in plain English so a first-time DM never has to flip a book mid-fight. The only "house rule" baked in is cosmetic: a "lasgun" is a reskinned crossbow, a "psychic power" is a reskinned spell. The dice never change. Read the Quick Reference at the bottom before session one — it's your cheat sheet. The Emperor protects.

System: D&D 5e (RAW) · Level: 3 · Proficiency Bonus: +2 (all six) · Theme: Warhammer 40,000 reskin (flavor only — mechanics are pure 5e)


Party Balance at a Glance

# Character Archetype Class (Subclass) Role Primary Stat AC HP
1 Sergeant Korrick Vael Imperial Guard Veteran Fighter (Battle Master) Ranged striker / tactician DEX 18 28
2 "Vesper" Vindicare-style Assassin Rogue (Assassin) Stealth / ranged burst / scout DEX 16 21
3 Sanctioned Psyker Iramei Sanctioned Psyker Sorcerer (Draconic Bloodline) Blaster / control CHA 13 23
4 Confessor Brannan Hask Ministorum Priest Cleric (War Domain) Faith support / healer WIS 18 24
5 Gorrum Ogryn Bone'ead Barbarian (Berserker) Front-line tank STR 16* 35
6 Enginseer Vox-9 "Cog" Tech-Priest Enginseer Artificer (Battle Smith) Gadget support / pet / off-healer INT 18 24

* Gorrum's effective durability is far higher than his AC suggests — see his sheet (rage resistance + huge HP).

How to pick a party: Any 3 of these can run a one-shot; 4–5 is the sweet spot. A "complete" party wants at least one of #3/#4/#6 (a caster for healing/utility) and at least one of #1/#2/#5 (reliable damage). The classic 40k warband is the Psyker (#3) + Priest (#4) + Guard Veteran (#1) + a muscle pick (#2 or #5) — an Inquisitorial-style retinue.


1. Sergeant Korrick Vael — Imperial Guard Veteran

"Steady the line. Aim for the gaps in the armor. The Emperor counts every shot."

Race: Variant Human (Imperial Elite) · Class: Fighter 3 (Battle Master) · Background: Soldier Alignment: Lawful Neutral

Ability Scores

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 10 (+0) 13 (+1) 8 (−1)

Core Stats

Proficiencies

Features (Level 3)

Weapons & Attacks

Gear

Carapace flak armor (splint), lasgun + 3 spare power packs, laspistol, chainsword, 2 frag grenades, regimental fatigues, rank insignia, a trophy from a fallen comrade, gunsmith's kit, mess kit, bedroll, 10 days rations, Throne Gelt (a few coins).

Personality

Korrick has held the line on a dozen worlds and buried more squadmates than he can name. He is calm, economical, and quietly authoritative — the man everyone instinctively looks to when the shooting starts. He believes the Emperor wins through discipline, not heroics, and he runs his fire teams accordingly.


2. "Vesper" — Vindicare-style Assassin / Scout

"One shot. One kill. You never even heard me arrive."

Race: Variant Human (Imperial Elite) · Class: Rogue 3 (Assassin) · Background: Spy (Criminal variant) Alignment: Lawful Neutral

Ability Scores

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 13 (+1) 12 (+1) 14 (+2) 8 (−1)

Core Stats

Proficiencies

Features (Level 3)

Weapons & Attacks

Gear

Reinforced bodyglove (studded leather), stalker long-las + bolts, two mono-blades, 4 throwing knives, thieves' tools, disguise kit, poisoner's kit, grapnel + 50 ft silk line, a forged Inquisitorial seal, dark hooded cloak, a small vial of "synth-skin" for disguises, Throne Gelt.

Personality

Vesper speaks little and watches everything. Trained from childhood as a temple-sanctioned killer, they regard a mission as a puzzle of angles, sightlines, and patience — violence is just the last, brief step. Off the job they are unsettlingly normal, even dryly funny, which makes the switch all the more disquieting.


3. Sanctioned Psyker Iramei — Battle-Witch

"I keep my eyes open and my soul shut. The Warp is a door — and I am the only one allowed to knock."

Race: Variant Human (Imperial Elite) · Class: Sorcerer 3 (Draconic Bloodline) · Background: Sage (Acolyte variant) Alignment: Neutral

Ability Scores

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 17 (+3)

Core Stats

Proficiencies

Spellcasting (Psychic Powers)

Features (Level 3)

Weapons & Attacks

Gear

Sanctioned-psyker robes + a psychic hood (focus), the Aquila branded on the brow (mark of a licensed witch), a quarterstaff/force-stave, a dagger, a "soul-binding" amulet (flavor: she survived the Emperor's gaze), a sheaf of warded parchment, ink, scholar's pack, Throne Gelt.

Personality

Iramei is a sanctioned psyker — Imperial-licensed, soul-bound, and acutely aware that the same gift that makes her useful makes her one bad day from a daemon's puppet. She is disciplined, watchful, and a little fatalistic, leavening the dread with sharp gallows humor. She knows exactly how the Guard look at her, and she's made peace with it.

Optional grimdark tax (DM call): On a natural 1 on a spell attack roll, or whenever she casts using her last spell slot of a tier, have her make a DC 10 Charisma save or roll on a "Perils of the Warp" table (take 1d6 psychic damage / brief lights-flicker effect). Purely flavor — skip it for a first session if it's too much to track.


4. Confessor Brannan Hask — Ministorum Priest

"FAITH IS A SHIELD! Stand, brothers and sisters — the Emperor's light burns brightest in the dark!"

Race: Variant Human (Imperial Elite) · Class: Cleric 3 (War Domain) · Background: Acolyte Alignment: Lawful Good

Ability Scores

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 8 (−1) 17 (+3) 12 (+1)

Core Stats

Proficiencies

Spellcasting (Litanies & Acts of Faith)

Features (Level 3)

Weapons & Attacks

Gear

Flak-and-faith plate (chainmail) + aquila shield, power maul, bolt pistol, a great brass Aquila holy symbol (spell focus), censer of sacred incense, prayer book of the Imperial Creed, vestments, a vial of "holy" promethium-water, healer's kit, Throne Gelt.

Personality

Brannan is a roaring furnace of faith — a battlefield preacher who leads from the front, sermon on his lips and maul in his fist. He genuinely loves the people he fights beside and will spend his last breath (and last spell slot) keeping them upright. Beneath the bombast is real warmth and a surprising tenderness with the wounded and the frightened.


5. Gorrum — Ogryn Bone'ead (Crusader-Tank)

"Gorrum smash! Sarge say smash, Gorrum smash GOOD! ...is Gorrum doing good, Sarge?"

Race: Goliath (Ogryn) · Class: Barbarian 3 (Path of the Berserker) · Background: Soldier Alignment: Neutral Good

Ability Scores

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 6 (−2) 11 (+0) 8 (−1)

Core Stats

Proficiencies

Features (Level 3)

Weapons & Attacks

Gear

A bandolier of "good ammo" he isn't allowed to load himself, a slab of bolted scrap-plate (shield), a ripper-gun-club, a big choppa, a battered Guard helmet two sizes too small, a lucky grot-skull on a string, a portrait of "Sarge" he can't quite remember the name of, rations (a lot of rations), Throne Gelt (he keeps eating it).

Personality

Gorrum is enormous, gentle-hearted, and gloriously simple — an Ogryn raised on the battlefield who measures the world by who is "Sarge" and who needs smashing. He is fiercely, tearfully loyal to the squad, terrified of letting them down, and capable of feats of strength that turn a losing fight around. Give him one clear order and point him at the enemy and he is the best friend a party ever had.

Frenzy note: Frenzy is strong but the 1 level of exhaustion (disadvantage on ability checks) when the rage ends is a real cost. Tell your player it's a "break glass in emergency" button, not every fight.


6. Enginseer Vox-9 "Cog" — Tech-Priest Battle Smith

"The Omnissiah provides. Praise the machine-spirit. Now hold still — this servo-arm is mostly calibrated."

Race: Variant Human (Squat / Imperial Elite) · Class: Artificer 3 (Battle Smith) · Background: Guild Artisan (Tech-Priest) Alignment: Lawful Neutral

Source note: Artificer is from Tasha's Cauldron of Everything (a standard, widely-used rulebook). If your table is core-rules-only, swap Cog for a second Cleric (Forge Domain) or a Wizard — but Battle Smith is the Tech-Priest, so it's worth allowing.

Ability Scores

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 17 (+3) 12 (+1) 8 (−1)

Core Stats

Proficiencies

Spellcasting (Tech-Rites & Cant Mechanicus)

Features (Level 3)

Weapons & Attacks

Gear

Mechanicus robes + augmetic eye and a buzzing mechadendrite, scale mail + buckler, radium pistol, arc power-axe, the Steel Defender (a four-legged cyber-mastiff servitor named "Six"), tinker's tools, smith's tools, thieves' tools, a censer of machine-oil incense, sacred lubricants, spare parts, a data-slate of forbidden schematics, Throne Gelt.

Personality

Vox-9 — "Cog" to the squad's irritation and his own quiet despair — is more machine than man and prays to the Omnissiah over every repair. He is precise, literal, and faintly condescending toward "the meat," but utterly reliable: he keeps the guns firing, the wounds closed, and Six the cyber-mastiff between the party and the enemy. There is, buried under the augmetics, a flicker of genuine wonder at a clever machine.


Quick Reference — Read This Before Session One

The one rule that matters

The 40k names are paint. The dice are pure 5e. A "lasgun" rolls exactly like the crossbow it's reskinned from. When a player says "I fire my bolter," you resolve it as the weapon on their sheet. Nothing about combat math changes — only the words.

Per-character cheat line (what each one does best)

Character The button to press Tell the player
Korrick (Fighter) Lasgun + Sharpshooter (−5/+10) and Action Surge for a nova round "You're the reliable damage. Use maneuvers to set up the team."
Vesper (Rogue) Sneak Attack every turn + Assassinate crit on a surprise round "Get advantage or flank, add 2d6. Open ambushes are devastating."
Iramei (Sorcerer) Scorching Ray / Magic Missile to blast, Hold Person to lock down "You're glass-cannon control. Position carefully; you're fragile."
Brannan (Cleric) Healing Word (bonus action heal) + Bless + War Priest attacks "You keep people standing AND swing a maul. Bless is your MVP buff."
Gorrum (Barbarian) Rage (half damage from weapons) + Reckless + Frenzy "Rage every fight, charge the biggest thing, soak hits — you barely care."
Cog (Artificer) Steel Defender + Cure Wounds + radium pistol; Faerie Fire to mark "Pet does damage, you patch wounds and buff. Mark a tough foe with Faerie Fire."

Spellcaster save DCs at a glance (for when enemies must roll)

Short rest vs. long rest (resource refresh)

Action economy reminder (the most-forgotten rule)

Each turn a PC gets: 1 Action + 1 Move + (1 Bonus Action only if a feature grants one) + 1 Reaction (off-turn). Healing Word, Spiritual Weapon, Cunning Action, Frenzy, War Priest, and Quickened Spell are all bonus actions — players forget they have these.

If a player wants to swap something

All six are modular. Safe swaps that won't break balance:

The Emperor protects.